Prism Works

Prism Works

Unity · VFX Graph · URP

Real-time weather VFX for Unity, built with VFX Graph.

Independent VFX assets for the Universal Render Pipeline — rain, snow, and the systems that drive them, designed to drop into a scene and stay out of the way.

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About

VFX, built for production.

Prism Works is an independent developer building real-time visual effects for Unity. The work draws on a background as a VFX artist in game development — including lead roles and external contractor management — now applied to systems built specifically for the Universal Render Pipeline.

Every asset ships with fully exposed parameters, so the people using it can shape an effect to their own scene rather than work around a fixed look.

Pipeline
EngineUnity 2022.3+
Render PipelineURP
ToolingVFX Graph
FocusWeather systems

Released

Dynamic Rain System URP

Dynamic Rain System URP

v1.0.0
URP VFX Graph Unity 2022.3+

A real-time rain system built with VFX Graph. Terrain-adaptive ripples follow the ground's depth, an occlusion system keeps rain out from under rooftops, and five presets — from light drizzle to full storm — cover most scenes without any setup.

  • Terrain-adaptive ripples
  • Building occlusion
  • Five presets, plus manual control
  • Wind and camera-follow, fully exposed
In development

Dynamic Snow System URP

A snowfall system following the same approach: intensity and visual style are set independently, so a scene can call for heavy snow with fine powder, or light snow with large crystals, from the same effect.


Contact

Get in touch

For licensing questions, support, or collaboration on a future asset:

prismworks@outlook.jp