Prism Works
Unity · VFX Graph · URPReal-time weather VFX for Unity, built with VFX Graph.
Independent VFX assets for the Universal Render Pipeline — rain, snow, and the systems that drive them, designed to drop into a scene and stay out of the way.
VFX, built for production.
Prism Works is an independent developer building real-time visual effects for Unity. The work draws on a background as a VFX artist in game development — including lead roles and external contractor management — now applied to systems built specifically for the Universal Render Pipeline.
Every asset ships with fully exposed parameters, so the people using it can shape an effect to their own scene rather than work around a fixed look.
Dynamic Rain System URP
Dynamic Rain System URP
v1.0.0A real-time rain system built with VFX Graph. Terrain-adaptive ripples follow the ground's depth, an occlusion system keeps rain out from under rooftops, and five presets — from light drizzle to full storm — cover most scenes without any setup.
- Terrain-adaptive ripples
- Building occlusion
- Five presets, plus manual control
- Wind and camera-follow, fully exposed
Dynamic Snow System URP
A snowfall system following the same approach: intensity and visual style are set independently, so a scene can call for heavy snow with fine powder, or light snow with large crystals, from the same effect.
Get in touch
For licensing questions, support, or collaboration on a future asset:
prismworks@outlook.jp